Pleasant Hills, PA
Cards Tracked
8945
In Stock
8945
Rating
—
Inventory last scanned: 6/25/2026, 6:12:09 PM
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Creature — Giant
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature — Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Instant
Counter target spell unless its controller pays {2}.
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Legendary Creature — Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature — Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Creature — Azra Employee
Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Creature — Phyrexian Drake
Flying When this creature enters, draw a card, then discard a card.
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Creature — Porcupine Mount
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature — Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Creature — Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
Creature — Zombie Horror
When this creature enters, choose one — • Destroy target creature that was dealt damage this turn. • Exile up to two target cards from a single graveyard.
Land — Town
This land enters tapped. {T}: Add {R} or {W}.
Artifact Creature — Equipment Rabbit
Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Creature — Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
Instant
Destroy two target artifacts.
Legendary Creature — Elf Warrior
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Creature — Vampire Wizard
Converge — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
Land
When this land enters, you gain 2 life. {T}: Add {C}.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Creature — Dwarf Cleric
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature — Angel
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature — Spider
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Legendary Creature — Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
Creature — Human Wizard
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Creature — Dinosaur
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.
Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Creature — Dragon
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
Creature — Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
Legendary Creature — Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.