Pleasant Hills, PA
Cards Tracked
9125
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9125
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β
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Creature β Goblin Warrior
Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

Creature β Goblin Rogue
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Legendary Creature β Human Soldier Villain
Flash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.

Artifact Creature β Clue Fish
Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III β Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}

Creature β Orc Wizard
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.

Artifact Creature β Golem
Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Creature β Elf Advisor
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Creature β Elf Warrior
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.

Sorcery β Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Creature β Worm
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"

Artifact Creature β Golem
Whenever you cast an instant or sorcery spell that targets only this creature, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.

Instant
Untap target creature. Draw a card.

Instant // Instant

Instant
Target creature gets +2/+7 until end of turn. Untap it.

Instant
Counter target spell. Draw a card, then discard a card.

Creature β Dinosaur Cat
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Creature β Dinosaur Cat
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Sorcery
Return target card from your graveyard to your hand.

Creature β Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Artifact Creature β Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel β {1}{R}, Discard this card: Draw a card.
Artifact Creature β Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel β {1}{R}, Discard this card: Draw a card.

Artifact Creature β Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.

Instant
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Create four 1/1 white Dog creature tokens.

Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Creature β Human Knight
When this creature enters, the Ring tempts you.

Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Golem
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature β Spirit Monkey
First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Goblin Rogue
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."

Creature β Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Creature β Sloth Beast
Vigilance Menace (This creature can't be blocked except by two or more creatures.)

Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

Artifact
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

Land
You have no maximum hand size. {T}: Add {C}.

Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

Sorcery
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target artifact card from your graveyard to your hand.

Legendary Creature β Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature β Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Creature β Spirit Cleric
Flying Sacrifice this creature: Exile target player's graveyard.

Legendary Creature β Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Legendary Enchantment Creature β Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.

Creature β Angel Berserker
Flying When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Target creature can't block this turn. Draw a card.

Creature β Dwarf Pilot
Whenever this creature becomes tapped, target creature can't block this turn.

Legendary Creature β Human Wizard
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
Legendary Creature β Human Wizard
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.

Instant
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.