Pleasant Hills, PA
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Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

Instant
Choose one β β’ Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. β’ Exile the top three cards of your library. Until your next end step, you may play those cards. β’ Exile target player's graveyard.
Instant
Choose one β β’ Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. β’ Exile the top three cards of your library. Until your next end step, you may play those cards. β’ Exile target player's graveyard.

Creature β Human Warrior
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature β Lizard Citizen
{1}{B/G}: This creature gains deathtouch until end of turn.

Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Creature β Lizard Rogue
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.

Instant // Sorcery

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Legendary Creature β Human Mutant
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Creature β Spirit
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.

Enchantment
Landfall β Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel β {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Creature β Human Mercenary
Vigilance This creature has all activated abilities of all legendary creatures you control.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Enchantment β Aura
Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2.

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.

Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1

Artifact β Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2}
Artifact β Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2}

Artifact Creature β Elemental Soldier
When this creature enters, destroy up to one target noncreature artifact.

Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.

Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Creature β Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.

Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.

Creature β Human Rogue Mercenary
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.

Legendary Creature β Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature β Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.

Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

Sorcery
Exchange control of two target permanents that share a permanent type.
Artifact β Attraction
Visit β Creatures you control get +2/+0 until end of turn.
Artifact β Attraction
Visit β Creatures you control get +2/+0 until end of turn.
Artifact β Attraction
Visit β Creatures you control get +2/+0 until end of turn.
Artifact β Attraction
Visit β Creatures you control get +2/+0 until end of turn.

Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.

Creature β Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

Artifact Creature β Construct
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Legendary Creature β Rhino Soldier
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

Creature β Plant Horror
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.

Legendary Creature β Orc Shaman
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature β Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

Sorcery
Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.

Instant
Prevent all combat damage that would be dealt this turn.

Enchantment
As this enchantment enters, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.