Pleasant Hills, PA
Cards Tracked
8945
In Stock
8945
Rating
—
Inventory last scanned: 6/27/2026, 6:12:52 PM
Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
Creature — Elemental Cat
Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Creature — Insect
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature — Shade
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature — Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Artifact Creature — Lizard Warrior
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
Land
{1}, {T}: Add {W}{U}.
Instant
Destroy target artifact. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Bird Citizen
Flying, lifelink {3}{W}: You and target opponent each draw a card.
Artifact
This artifact enters tapped. {T}: Add {U}.
Creature — Phoenix
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
Creature — Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Creature — Insect
Flash This spell can't be countered. Reach, protection from blue
Land
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Artifact Creature — Thopter
Flying When this creature enters, draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
Creature — Phyrexian Beast
Reach, trample This creature can't be blocked by creatures with flying.
Artifact — Vehicle
Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2
Creature — Human Pirate
Flying Raid — When this creature enters, if you attacked this turn, draw a card.
Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Creature — Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Human Pilot
Flying Exhaust — {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature — Human Soldier
Flying Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
Creature — Fish
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Creature — Spider Human Hero
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Creature — Elf Archer
Reach (This creature can block creatures with flying.) {2}{G}: This creature deals 1 damage to target creature with flying.
Artifact
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Artifact Land
This land enters tapped. Indestructible {T}: Add {R} or {G}.
Instant
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Creature — Phyrexian Cleric
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Artifact — Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}
Land
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Artifact
When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, sacrifice this Aura.
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.