Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
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Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {U}.

Creature β Satyr
Whenever an Aura you control enters, draw a card.

Instant
Choose one β β’ Tangletrap deals 5 damage to target creature with flying. β’ Destroy target artifact.

Artifact β Vehicle
Vigilance {3}, {T}: Put a +1/+1 counter on target creature. Tap two untapped tokens you control: This Vehicle becomes an artifact creature until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the greatest mana value among your commanders. Equip {4}

Artifact Creature β Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.

Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Human Soldier
Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Legendary Creature β Gnoll
Pack tactics β Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn.

Legendary Creature β Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Creature β Camel

Sorcery
Each player sacrifices three creatures of their choice. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Legendary Creature β Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.

Creature β Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.

Legendary Creature β Merfolk Druid
Landfall β Whenever a land you control enters, you gain 1 life and draw a card.

Legendary Creature β Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Legendary Creature β Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

Creature β Elf
All creatures able to block this creature do so.

Creature β Kobold
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature β Kobold
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature β Shapeshifter
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

Creature β Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.
Legendary Creature β Human Artificer
{2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards. {1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.

Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.

Creature β Human Pilot
{1}, {T}: Target creature gains haste until end of turn.

Creature β Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Legendary Creature β Human Warrior
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Legendary Creature β Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

Creature β Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on this creature. Use a unique item that completely fits on this creature for each knickknack counter. This creature gets +1/+1 for each knickknack counter on it.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Instant
({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Sorcery β Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Artifact β Equipment
Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}

Creature β Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Creature β Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one β β’ This creature deals 3 damage to each opponent. β’ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.

Enchantment β Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[β12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[β12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

Creature β Merfolk Wizard
Flash When this creature enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Creature β Elf Warrior
Protection from artifacts

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Creature β Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.

Creature β Djinn
Flying This creature gets +1/+0 for each basic Island you control.
Creature β Djinn
Flying This creature gets +1/+0 for each basic Island you control.