Pleasant Hills, PA
Cards Tracked
8945
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0
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Inventory last scanned: 6/27/2026, 6:12:52 PM
Legendary Creature — Zombie Warrior
{1}{R}, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return this card from your graveyard to your hand.
Creature — Demon
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.
Creature — Dragon
Flying When this creature enters, it deals 4 damage to any target. {R}: This creature gets +1/+0 until end of turn.
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
Land
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Creature — Phyrexian Dinosaur
Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
Creature — Mutant Shaman
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Legendary Creature — Skeleton Horror
Vigilance, menace Descend 8 — {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Creature — Ape
When this creature enters, destroy target artifact.
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
Creature — Eldrazi Processor
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
Legendary Creature — Eldrazi
When you cast this spell, target opponent exiles the top half of their library, rounded up. Ward—Sacrifice two permanents. Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile. Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature — Goblin Villain
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
Instant
Destroy target monocolored creature.
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Creature — Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Creature — Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Merfolk Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Creature — Human Cleric
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
Legendary Creature — Ooze
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.
Instant
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
Creature — Human Peasant Wizard
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Legendary Creature — Human Noble Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast.
Creature — Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.
Creature — Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature — Zombie Barbarian
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Creature — Zombie
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Creature — Fungus
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Gorgon Assassin
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Artifact Creature — Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Basilisk
Deathtouch
Creature — Lizard Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.
Land
{T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Creature — Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Creature — Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.