Pleasant Hills, PA
Cards Tracked
9125
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9125
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β
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Enchantment β Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."

Creature β Dinosaur
Vigilance Enrage β Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Draw three cards. You may play an additional land this turn.

Creature β Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Creature β Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.

Sorcery
Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Creature β Orc Berserker
When this creature enters, the Ring tempts you.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II β You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III β You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

Legendary Creature β Human Artificer
Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
Instant
Choose two β β’ Creatures you don't control get -2/-0 until end of turn. β’ Create a tapped Powerstone token. β’ Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." β’ Scry 1, then draw a card.

Stickers
{TK}{TK} β Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) {TK}{TK}{TK} β Shadow (This creature can block or be blocked only by creatures with shadow.) {TK}{TK} β 1/5 {TK}{TK}{TK}{TK} β 7/4

Land β Urza's
{T}: Add {C}. {T}: Add {β}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Artifact
As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
Land β Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Land β Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Instant
Choose one β β’ Counter target spell. β’ Tap up to two target creatures.

Creature β Spirit Warrior
Boast β {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Utrom Robot Scientist
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Legendary Creature β Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Legendary Creature β Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.

Legendary Creature β Moonfolk Wizard
Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

Legendary Creature β Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature β Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Creature β Human Cleric
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Creature β Human Knight
Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.

Creature β Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Kor Soldier
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

Artifact β Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Creature β Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Creature β Unicorn
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.

Creature β Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

Stickers
{TK}{TK} β Hellbent β This creature gets +3/+3 as long as you have no cards in hand. {TK}{TK}{TK}{TK} β {2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. {TK}{TK} β 1/5 {TK}{TK}{TK} β 6/3

Creature β Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.

Creature β Vampire Scout
Flying This creature can't block.

Creature β Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Creature β Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.

Creature β Vampire Warlock
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.

Creature β Human Soldier
Whenever this creature deals damage to a Vampire, destroy that creature.

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Creature β Angel Warrior
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Legendary Creature β Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.

Instant
Exile target monocolored permanent.

Instant
This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent.

Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.