Pleasant Hills, PA
Cards Tracked
8945
In Stock
0
Rating
—
Inventory last scanned: 6/27/2026, 6:12:52 PM
Creature — Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Land
This land enters tapped. {T}: Add {G} or {U}.
Creature — Elemental
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Elephant
This creature has trample as long as you control a snow land.
Artifact Creature — Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature — Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Serpent
{3}{U}: Target creature can't be blocked this turn.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Creature — Human Shaman
{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
Legendary Creature — Human Detective Hero
Double strike Fear Gas — Wraith can't be blocked.
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Artifact Creature — Scarecrow
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Creature — Human Warrior
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact Creature — Construct
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Sorcery
Target player discards two cards unless they discard an artifact card.
Creature — Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Artifact Creature — Toy
{B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature — Eldrazi Drone
Devoid (This card has no color.) When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Reach Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.
Creature — Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
Legendary Creature — Faerie Wizard
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
Creature — Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Land — Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
Artifact
{5}: Until end of turn, this artifact becomes an 8/8 Golem artifact creature with trample.
Creature — Demon
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
Creature — Alien Squirrel
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
Legendary Creature — Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary Creature — Hyena Beast
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature — Elemental Horror
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature — Centaur Druid
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Creature — Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Creature — Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Elf
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Creature — Fungus
When this creature enters, create a 1/1 green Saproling creature token.
Creature — Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Legendary Creature — Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature — Dinosaur Turtle
Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Instant — Lesson
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Creature — Nephilim
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Legendary Creature — Giant Noble
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Legendary Creature — Dragon Spirit
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Creature — Human Artificer
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
Instant
Destroy target creature that was dealt damage this turn. Draw a card.