Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
Inventory synced 5 days ago

Legendary Creature β Bat Mutant
Alliance β Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

Creature β Human Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, up to one other target creature gains flying until end of turn.

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Creature β Human Wizard
When this creature enters, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.

Creature β Human Knight
Flying Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Legendary Creature β Human Warlock
WardβPay 2 life. Artifacts you control have "WardβPay 2 life." Exhaust β {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)

Creature β Faerie Elf Wizard
Gust of Wind β When this creature enters, return up to one other target creature to its owner's hand.

Snow Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Artificer
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Creature β Elf
Whenever a Beast enters, you may draw a card.

Creature β Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Instant
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.

Creature β Crab

Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Creature β Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Creature β Vampire Rogue
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.

Creature β Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Choose two β β’ Target player mills three cards, then you return a land card from your graveyard to your hand. β’ Destroy target noncreature, nonland permanent with mana value 2 or less. β’ Target creature gets -3/-1 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.

Creature β Treefolk Warlock
Magecraft β Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Legendary Creature β Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.

Enchantment
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Instant
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Artifact
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact β Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1β9 | Copy that card. You may cast the copy. 10β19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Creature β Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
Creature β Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Creature β Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escapeβ{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

Creature β Elemental Wolf
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.

Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Legendary Creature β Human Performer Hero
Flying Each power-up ability of permanents you control can be activated an additional time. Power-up β {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)

Artifact Creature β Construct
Prototype {2}{G}{G} β 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Artifact Creature β Construct
Prototype {2}{G}{G} β 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

Creature β Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Creature β Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.

Land
This land enters tapped. {T}: Add {G} or {U}.

Creature β Elephant
This creature has trample as long as you control a snow land.

Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.

Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)