Pleasant Hills, PA
Cards Tracked
9125
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9125
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β
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Creature β Elemental Knight
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Land
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land β Cave
{T}: Add {C}. {2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Creature β Dinosaur
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.

Creature β Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Creature β Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.

Instant // Sorcery

Legendary Creature β Human Wizard
Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. PartnerβFriends forever (You can have two commanders if both have this ability.)
Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Creature β Elf Druid
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Creature β Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Creature β Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Creature β Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature β Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.

Legendary Creature β Human Warrior
Flying, lifelink Healing Tears β At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Creature β Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Artifact β Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Zombie
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one β β’ Remove X counters from target permanent, where X is the mana value of the exiled card. β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Instant
Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)

Creature β Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature β Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature β Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.

Enchantment β Room // Enchantment β Room
Artifact β Attraction
Visit β Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Artifact β Attraction
Visit β Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Land
{T}: Add {U}. This land deals 1 damage to you. Threshold β {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Creature β Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold β This creature can't be blocked as long as there are seven or more cards in your graveyard.

Artifact Creature β Phyrexian Squid
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.

Sorcery
Choose one β β’ Target opponent discards two cards. β’ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Artifact β Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Counter target colorless spell.

Creature β Drake
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.

Enchantment β Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Creature β Devil
Animate Chains β When this creature enters, each player sacrifices a nontoken creature of their choice.

Creature β Devil
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.

Legendary Creature β Human Minion
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.

Artifact Creature β Equipment Insect
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Instant
Target creature gets -4/-0 until end of turn. Scry 2.

Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact Creature β Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.

Creature β Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature β Jackal Warrior
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

Creature β Skeleton Warrior
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.

Creature β Human Warrior
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.

Creature β Human Soldier
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

Creature β Faerie Advisor
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Creature β Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Legendary Planeswalker β Chandra
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. β7: Exile the top seven cards of your library. You may play them this turn.

Creature β Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

Creature β Elemental Dog
{T}: This creature deals 1 damage to target player or planeswalker.

Creature β Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)