Pleasant Hills, PA
Cards Tracked
9125
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9125
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β
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Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact Creature β Cat
When this creature enters, scry 1.

Artifact Creature β Thopter
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

Creature β Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Artifact Creature β Phyrexian Cat
Flash When this creature enters, tap target creature an opponent controls.

Enchantment β Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.

Creature β Centaur Wizard
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Enchantment
When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Creature β Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.

Creature β Beast Horror Spirit
Fathomless descent β When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.

Land
This land enters tapped. {T}: Add {B} or {R}.

Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Creature β Giant Berserker
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.

Creature β Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.

Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Creature β Gnome Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery β When this creature dies, return target land card from your graveyard to your hand.

Creature β Human Elf Druid
Bear Form β During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Artifact Creature β Insect
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.

Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. β’ Dragons β At the beginning of combat on each opponent's turn, tap target creature that player controls.

Creature β Elf Druid Soldier
{T}, Tap an untapped artifact or creature you control: Add one mana of any color.

Creature β Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.

Artifact β Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
Players can cast spells and activate abilities only during their own turns.

Sorcery
Destroy all creatures with toughness 4 or greater.

Creature β Human Citizen
Whenever this creature attacks, untap target creature or land.

Artifact β Equipment
Equipped creature gets +1/+0 for each of its colors. Equip {1}

Creature β Cat Citizen
Whenever this creature attacks, you may tap another untapped Citizen you control. If you do, this creature gets +1/+0 and gains lifelink until end of turn.

Kindred Enchantment β Kithkin
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. {4}{W}: Create a 1/1 green and white Kithkin creature token.

Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Legendary Creature β Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature β Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Artifact β Vehicle
Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {R} ({R}, Discard this card: Draw a card.)
Artifact β Vehicle
Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {R} ({R}, Discard this card: Draw a card.)

Creature β Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.

Sorcery
Choose one or more β β’ Clan Defiance deals X damage to target creature with flying. β’ Clan Defiance deals X damage to target creature without flying. β’ Clan Defiance deals X damage to target player or planeswalker.

Creature β Lizard Guest
When Clandestine Chameleon enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Creature β Vampire Rogue
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Vampire Rogue
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Creature β Human Knight
When this creature enters, create a 1/1 white Human creature token.

Creature β Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Sorcery
Choose one or more β β’ Target creature you control fights target creature an opponent controls. β’ Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) β’ Put a lore counter on target Saga you control.

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Creature β Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.

Creature β Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

Instant
Affinity for Cats (This spell costs {1} less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.

Artifact Creature β Construct
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them.

Artifact Creature β Golem
This creature enters tapped. {2}{B}: Return this card from your graveyard to your hand.