Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
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Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.

Creature β Human Citizen
When this creature enters, choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard. β’ You gain 4 life.

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Creature β Angel Berserker
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Creature β Sliver
Sliver creatures you control get +2/+0.

Creature β Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.

Creature β Gnome Wizard
Mage Hand β {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Kor Warrior

Enchantment β Aura
Enchant creature Enchanted creature can't be blocked.

Artifact β Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Creature β Elf Ranger
Gathered Swarm β Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.

Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.

Artifact Creature β Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.

Artifact Creature β Hydra
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.

Artifact Creature β Gnome
Adamant β When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Artifact Creature β Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Instant
This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Legendary Creature β Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Creature β Elemental Wizard
Flying When this creature enters, draw a card.

Legendary Creature β Avatar
Flying Particle Beam β When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Creature β Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

Land β Locus
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Creature β Faerie Spellshaper
Flying {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact β Attraction
Visit β Create a 1/1 white Clown Robot artifact creature token.
Artifact β Attraction
Visit β Create a 1/1 white Clown Robot artifact creature token.
Artifact β Attraction
Visit β Create a 1/1 white Clown Robot artifact creature token.
Artifact β Attraction
Visit β Create a 1/1 white Clown Robot artifact creature token.

Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Return target creature to its owner's hand. Awaken 3β{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Artifact
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

Creature β Drake
Flying {1}{U}, {T}: Return target Kavu to its owner's hand.

Creature β Human Pirate
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Raccoon
Descend 4 β When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Creature β Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.

Creature β Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.

Legendary Artifact Creature β Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Creature β Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.