Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
Inventory synced 1 day ago

Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature β Elf
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

Land
{1}, {T}: Add {U}{B}.

Creature β Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Artifact β Attraction
Visit β Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize β Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.

Creature β Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Creature β Human Warrior
When this creature enters, put a +1/+1 counter on target creature.

Creature β Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.

Creature β Human Cleric
When this creature enters, choose one β β’ Cure Wounds β You gain 2 life. β’ Dispel Magic β Destroy target enchantment. β’ Gentle Repose β Exile target card from a graveyard.

Enchantment Creature β Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

Creature β Elk
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Creature β Elf Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Creature β Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven β {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature β Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven β {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature β Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature β Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature β Human Warlock
Vigilance Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature β Human Warlock
Vigilance Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Creature β Elf Archer
Flash Reach

Creature β Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Legendary Creature β Human Soldier
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature β Unicorn
When this creature enters, target creature gets +2/+0 until end of turn.

Creature β Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying

Enchantment β Aura
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Sorcery
Destroy all creatures.

Creature β Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.

Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Sphinx
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

Creature β Vampire Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Creature β Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.

Creature β Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Instant // Instant

Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Sorcery
Choose one or both β β’ Destroy target creature. β’ Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Sorcery
Choose one or both β β’ Destroy target creature. β’ Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.

Creature β Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Enchantment β Aura
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Creature β Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)

Enchantment β Aura
Enchant creature Enchanted creature gets -2/-2.

Sorcery
Choose one or both β β’ Deafening Clarion deals 3 damage to each creature. β’ Creatures you control gain lifelink until end of turn.

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

Creature β Fungus
When this creature dies, create a 1/1 green Saproling creature token.

Creature β Dragon
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Creature β Human Druid
{T}: Add {B} or {G}. Delirium β This creature has deathtouch as long as there are four or more card types among cards in your graveyard.

Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Creature β Fungus
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Sorcery
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.