Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
Inventory synced 1 day ago

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.

Stickers
{TK}{TK} β Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) {TK}{TK}{TK} β When this permanent dies, you get seven {TK}. {TK}{TK} β 1/4 {TK}{TK}{TK}{TK}{TK} β 9/6

Legendary Creature β Elder Demon
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Creature β Demon
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample

Creature β Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.

Instant
Scry 2, then draw two cards. You lose 2 life.

Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.

Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

Creature β Serpent
When this creature enters, return each other creature you control to its owner's hand.
Creature β Serpent
When this creature enters, return each other creature you control to its owner's hand.
Creature β Serpent
When this creature enters, return each other creature you control to its owner's hand.

Creature β Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.

Instant
Counter target creature spell. Draw a card, then discard a card.

Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Legendary Creature β Dwarf Pilot
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

Instant
Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Artifact Creature β Dreadnought
Prototype {4}{U}{U} β 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.
Artifact Creature β Robot
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step. Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

Creature β Human Wizard
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

Artifact β Vehicle
Imprint β As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Artifact β Vehicle
Imprint β As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Sorcery
Exile all creatures. Delirium β Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

Legendary Creature β Human Rogue
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Creature β Beast
Cycling {R} ({R}, Discard this card: Draw a card.)

Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.

Land β Desert
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Creature β Dragon Wurm
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.

Creature β Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

Sorcery β Lesson
As an additional cost to cast this spell, sacrifice a creature. Choose one or both β β’ Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. β’ Destroy target creature.

Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

Instant
Choose one β β’ Destroy target creature with toughness 4 or greater. β’ Destroy target enchantment.

Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

Artifact β Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Legendary Creature β Dinosaur
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature β Devil Warrior
Trample, haste Alliance β Whenever another creature you control enters, double this creature's power until end of turn.

Legendary Creature β Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Sorcery
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."