Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
Inventory synced 2 days ago

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Human Wizard
Flying When this creature enters, you gain 3 life and draw a card.

Creature β Human Soldier
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Creature β Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Creature β Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Artifact
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.

Legendary Creature β Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Human Rogue
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.

Legendary Creature β Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Legendary Planeswalker β Elspeth
+2: Put a +1/+1 counter on each of up to two target creatures. β2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. β8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

Creature β Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.

Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Sorcery
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.

Creature β Elf Bard
{4}{U}: Target creature can't be blocked this turn.

Creature β Elf Mutant
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature β Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

Creature β Elf Shaman
When this creature dies, each opponent discards a card.

Creature β Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.

Creature β Elf Druid
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust β {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Creature β Elf Druid
When this creature enters, return target permanent card from your graveyard to your hand.

Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature β Elf Shaman
When this creature enters, draw a card.

Creature β Angel
Flying When this creature enters, return a permanent you control to its owner's hand.

Creature β Zombie
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, create a 2/2 black Zombie creature token. Max speed β Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Enchantment
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.

Creature β Human Knight
{1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Artifact Creature β Chimera
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.

Creature β Elemental
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.

Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Enchantment β Aura
Enchant creature you control Creatures you control have haste.

Creature β Demon
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)

Creature β Elemental
Trample Land creatures you control have trample. Landfall β Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature β Elemental
Vigilance Land creatures you control have vigilance. Landfall β Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum β If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.

Legendary Creature β Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Legendary Creature β Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.

Legendary Creature β Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)

Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Creature β Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.

Creature β Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.

Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.