Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
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Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

Creature β Merfolk Soldier
This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.

Creature β Eldrazi
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.

Sorcery
Destroy all creatures and all permanents attached to creatures.

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Sorcery
For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.

Land β Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Creature β Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.

Creature β Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature β Human Warrior
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β {T}: Add {R}{R}.

Creature β Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.

Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Enchantment
As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.

Creature β Sphinx Rogue
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

Artifact β Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Elemental Sorcerer
Reach Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.

Creature β Treefolk
Trample When this creature enters, the Ring tempts you.

Enchantment β Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Creature β Dwarf
{R}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.

Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

Creature β Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Human Scout
Flash Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature β Elf Soldier
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.

Sorcery
Gain control of target creature with mana value X.

Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

Sorcery β Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Creature β Cat Advisor
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.

Creature β Human Soldier
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.

Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Exile target creature with mana value 3 or greater.

Creature β Vampire
Whenever you gain life, each opponent loses 1 life.

Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Creature β Dog Monk
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry β Whenever you cast your second spell each turn, this creature gains double strike until end of turn.

Creature β Spirit
Flying Whenever you investigate for the first time each turn, investigate an additional time.

Instant
Choose one β β’ Target creature gets -X/-X until end of turn. You gain X life. β’ Exile up to twice X target cards from graveyards.

Legendary Artifact β Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.

Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Legendary Creature β Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Human Soldier
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.

Creature β Human Soldier
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

Legendary Creature β Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Legendary Creature β Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.

Creature β Cyclops Shaman
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Legendary Creature β Phyrexian Human Wizard
Flash When Ertai Resurrected enters, choose up to one β β’ Counter target spell, activated ability, or triggered ability. Its controller draws a card. β’ Destroy another target creature or planeswalker. Its controller draws a card.

Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.
Legendary Creature β Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

Artifact Creature β Phyrexian Beast
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.