Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
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Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

Creature β Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)

Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Creature β Cat
When this creature dies, draw a card.

Enchantment
At the beginning of combat on your turn, choose one β β’ Target creature you control gets +2/+0 until end of turn. β’ Target creature you control gains menace and haste until end of turn.

Creature β Wolf
When this creature enters, create a 2/2 green Wolf creature token.

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Land
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.

Creature β Elemental
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature β Human Knight
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Creature β Zombie
When this creature dies, you may put a -1/-1 counter on target creature.

Creature β Zombie Leech
Whenever this creature deals combat damage to a player, you mill two cards. {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature β Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.

Creature β Horror
{2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.

Creature β Imp
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Orc Wizard
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Creature β Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {W} or {U}.

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Sorcery
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.

Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature β Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature β Bear Demon
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Creature β Vampire Wizard
Flying Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate this creature.

Creature β Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Creature β Wolf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.

Sorcery
Choose three. You may choose the same mode more than once. β’ Fiery Confluence deals 1 damage to each creature. β’ Fiery Confluence deals 2 damage to each opponent. β’ Destroy target artifact.

Instant
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Artifact
Climb Over β {T}: Target Wall can't block this turn. Tie Up β {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down β {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Instant
Choose one or both β β’ Target Human creature you control gets +1/+1 and gains indestructible until end of turn. β’ Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Instant
Return up to two target creature cards from your graveyard to your hand.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Artifact Creature β Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.

Artifact Creature β Fox
When this creature enters, you gain 2 life. When this creature dies, draw a card.

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.

Creature β Bird Scout
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.

Sorcery // Sorcery

Enchantment β Aura
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."

Instant
Destroy target creature or planeswalker.

Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Legendary Creature β Rabbit Archer
Reach, vigilance Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Creature β Human Shaman
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.

Creature β Goblin Warrior
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.

Sorcery
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

Creature β Lizard Warlock
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.

Instant // Instant