Pleasant Hills, PA
Cards Tracked
9125
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9125
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β
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Creature β Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.

Creature β Goblin Employee
When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature β Goblin Pirate
Raid β This creature enters with a +1/+1 counter on it if you attacked this turn.

Creature β Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Stickers
{TK}{TK} β Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} β When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. {TK}{TK} β 2/3 {TK}{TK}{TK}{TK} β 8/4

Creature β Goblin Wizard Guest
Haste When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature β Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Artifact
Flash {7}, {T}, Sacrifice this artifact: Destroy target permanent.

Creature β Goblin
When this creature dies, destroy target land.

Creature β Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.

Creature β Goblin Employee
Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.

Creature β Goblin Mutant
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.

Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.

Creature β Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.

Enchantment
Attacking creatures you control get +1/+0.

Creature β Goblin
{R}, {T}, Discard a card: Draw a card.

Artifact β Equipment
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4}

Creature β Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Creature β Goblin
{1}{R}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

Creature β Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.

Instant
Choose one β β’ Creatures you control get +2/+0 until end of turn. β’ Create two 1/1 red Goblin creature tokens.

Creature β Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.

Land
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.

Creature β Goblin Soldier
Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Creature β Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)

Creature β Goblin
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature β Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.

Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Sorcery
Choose one β β’ Create three 1/1 red Goblin creature tokens. β’ Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)

Legendary Creature β Human Noble
Haste Celebration β As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

Legendary Creature β Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature β Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.

Creature β Cat
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)

Instant
Destroy target nonartifact creature.

Artifact β Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
Draw a card for each different power among creatures you control.

Enchantment Creature β Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature β Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)

Artifact Creature β Golem
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.

Artifact Creature β Treasure Dog
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.

Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {B}.

Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Land β Gate
This land enters tapped. {T}: Add {B} or {G}.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Artifact
{1}, {T}: Add {B}{G}.

Creature β Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.