Pleasant Hills, PA
Cards Tracked
8901
In Stock
8901
Rating
—
Inventory last scanned: 6/22/2026, 6:11:35 PM
Sorcery
Draw three cards.
Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Creature — Otter Wizard
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
Instant
Exchange your hand and graveyard. Exile Harness Infinity.
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Creature — Human Artificer
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
Creature — Human Soldier
Haste When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Creature — Tyranid
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature. Devouring Monster — {T}, Remove X +1/+1 counters from this creature: Add X mana of any one color.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Creature — Rabbit Citizen
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Creature — Spider
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Enchantment Creature — Spirit
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Creature — Angel
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Creature — Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature — Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Nightmare Elf
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {G}{G}.
Creature — Eldrazi Drone
Devoid (This card has no color.) {1}{C}: This creature gets +2/+1 until end of turn. ({C} represents colorless mana.)
Creature — Wurm
Trample, reach Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Creature — Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Legendary Creature — Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
Legendary Creature — God
Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
Creature — Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature — Bird
Flying, lifelink
Creature — Bird
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature — Lizard Warlock
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Creature — Ooze Horror
When this creature enters, each opponent discards a card.
Creature — Elf Druid Detective
You may choose not to untap this creature during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.