Pleasant Hills, PA
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Legendary Artifact Creature β Scientist Villain
{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Target creature you control fights up to one target creature you don't control. II β Add {R}. Put two +1/+1 counters on up to one target creature you control. III β You gain life equal to the greatest power among creatures you control.

Legendary Creature β Human Assassin
Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Legendary Creature β Human Assassin
Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Legendary Creature β Phyrexian Human
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Legendary Creature β Phyrexian Human
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

Creature β Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Creature β Wurm
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Artifact Creature β Dragon
Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.

Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.

Legendary Creature β Human Knight
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Creature β Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature β Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Creature β Human Monk
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
Creature β Human Monk
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.

Creature β Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

Snow Creature β Spirit
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III β Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Enchantment
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Zombie
Haste {B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.

Creature β Elemental Knight
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Creature β Archon
Flying When this creature enters or dies, exile target permanent.

Legendary Creature β Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.

Creature β Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.

Legendary Creature β Elemental Shaman
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.

Artifact
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
Legendary Creature β Human Artificer
Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

Legendary Creature β Human Peasant
Haste Celebration β Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.

Creature β Lizard Druid
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Creature β Human Warrior
First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.

Legendary Creature β Human Wizard
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.

Instant
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.

Creature β Wolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.

Enchantment
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.

Legendary Creature β Human Warrior
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.

Instant
This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.

Artifact
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.

Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana β Equip {2}

Creature β Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Legendary Creature β Dragon
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Creature β Merfolk Soldier
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature. Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.

Creature β Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.

Creature β Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.

Artifact Creature β Phyrexian Insect
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.

Legendary Creature β Human Advisor
Menace When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature β Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

Creature β Elf Druid
Alliance β Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

Artifact Creature β Gnome
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Spider
Reach, deathtouch Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).