Pleasant Hills, PA
Cards Tracked
9125
In Stock
9125
Rating
β
Inventory synced 1 day ago

Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Creature β Octopus Rogue
Defender As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.

Creature β Human Citizen
When this creature enters, put a +1/+1 counter on target creature.

Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.

Creature β Badger Mole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample.

Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Artifact β Food
Share β {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh β {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

Creature β Dwarf
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

Artifact
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.

Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Legendary Creature β Human Soldier
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Legendary Creature β Human Soldier
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Dinosaur
Trample When this creature enters, you gain 3 life. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature β Phyrexian Berserker
Kicker {R} (You may pay an additional {R} as you cast this spell.) Menace When this creature enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Creature β Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature dies, it deals damage equal to its power to any target.

Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Creature β Spirit Horror
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

Creature β Beholder
When this creature enters, choose one β β’ Antimagic Cone β Each opponent sacrifices an enchantment of their choice. β’ Fear Ray β Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature β Beholder
When this creature enters, choose one β β’ Antimagic Cone β Each opponent sacrifices an enchantment of their choice. β’ Fear Ray β Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Enchantment Creature β Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV β Historic spells you cast this turn cost {2} less to cast.

Artifact β Vehicle
Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact β Attraction
Visit β Choose one. β’ Create a 1/1 red Balloon creature token with flying. β’ Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact β Attraction
Visit β Choose one. β’ Create a 1/1 red Balloon creature token with flying. β’ Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact β Attraction
Visit β Choose one. β’ Create a 1/1 red Balloon creature token with flying. β’ Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Creature β Human Warrior
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Enchantment
When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Legendary Creature β Bird Wizard
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature β Bird Wizard
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Legendary Creature β Human Rabbit
Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

Legendary Creature β Dwarf Barbarian
Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn.

Creature β Vampire Rogue
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Creature β Wurm
This spell can't be countered. Trample, haste Delirium β {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Creature β Wurm
This spell can't be countered. Trample, haste Delirium β {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

Enchantment Creature β Snake Archer
Defender, reach Channel β {4}{G}, Discard this card: Destroy target creature with flying.

Creature β Beeble
Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.

Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Creature β Eldrazi
Whenever this creature attacks, defending player exiles two permanents they control.

Creature β Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.

Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Sorcery
This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.

Creature β Beast
Trample Reinforce 2β{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Artifact β Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Human
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Legendary Creature β Human
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Land
{T}: Add {R}. This land deals 1 damage to you. Threshold β {R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)