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Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Legendary Creature β Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature β Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Creature β Elemental
Flying Landfall β Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Legendary Creature β Human Artificer
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.

Artifact β Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Rhino Soldier
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Creature β Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.

Enchantment
Artifacts and lands enter tapped.

Creature β Elf Druid
Lands you control and land cards in your library are basic.

Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature β Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.

Creature β Merfolk Rogue
{U}: This creature gains flying until end of turn. Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.

Legendary Artifact Creature β Robot
First strike Raid β At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.

Legendary Creature β Human
Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.)

Legendary Creature β Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

Legendary Creature β Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
Creature β Zombie
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

Creature β Zombie Cleric
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.

Sorcery // Sorcery

Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Legendary Creature β Human Wizard
Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

Creature β Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.

Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Creature β Human Pirate
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Legendary Creature β Cat Druid
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

Creature β Human Assassin
{T}: Destroy target tapped creature.

Artifact β Vehicle
Flying This Vehicle enters with X +1/+1 counters on it. Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it. Crew 2

Creature β Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.

Creature β Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush β {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Legendary Creature β Faerie
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.

Artifact
Red spells you cast cost {1} less to cast.

Sorcery
Choose one β β’ Untap all lands you control. β’ Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Sorcery
Destroy all nonbasic lands.

Creature β Crab
Landfall β Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact Creature β Construct
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Sorcery
Destroy target creature or planeswalker. Awaken 4β{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Destroy all nonland permanents your opponents control.
Sorcery
Destroy all nonland permanents your opponents control.

Creature β Orc Pirate
Raid β At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Legendary Creature β Human Wizard
As Rukarumel enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token.

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. {R}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.

Creature β Giant
When this creature enters, scry 1.

Creature β Elemental
At the beginning of your upkeep, this creature deals 1 damage to each player.

Legendary Creature β Cat Shaman
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. {T}: Add {G}.

Creature β Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Creature β Goblin Warrior
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Artifact β Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}

Enchantment
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Creature β Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Legendary Creature β Ogre Warrior
Reach, vigilance Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.