2710 Old Lebanon Rd #28, Nashville, TN, 37214
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8543
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8536
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β
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Creature β Ape Shaman
Whenever you cast a creature spell, choose one β β’ Destroy target artifact or enchantment. β’ Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. β’ You gain 4 life.

Creature β Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.

Creature β Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Artifact β Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}

Creature β Human Knight
First strike, protection from red

Sorcery
Choose two β β’ Target creature gets +3/+3 and gains flying until end of turn. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Target player draws a card and loses 1 life. β’ Target opponent sacrifices a creature of their choice.

Creature β Kor Wizard
Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)

Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

Legendary Creature β Elder Dragon
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)

Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.

Creature β Angel
Flying Threshold β Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.

Creature β Human Knight
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Artifact Creature β Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Ape Spirit
Exile this card from your hand: Add {R}.

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Creature β Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Artifact
{1}, {T}: Add {G}{U}.
Artifact
{1}, {T}: Add {G}{U}.
Artifact
{1}, {T}: Add {G}{U}.

Sorcery
Each player sacrifices an enchantment of their choice.

Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Creature β Human Cleric
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.

Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Creature β Treefolk Warlock
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+1 and is black.


Creature β Bird Scout
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.

Creature β Eldrazi
Reach, first strike Vigilance, menace Trample, lifelink WardβPay 7 life.
Creature β Eldrazi
Reach, first strike Vigilance, menace Trample, lifelink WardβPay 7 life.

Creature β Human Cleric
Medicus Ministorum β When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.

Creature β Human Shaman
{T}: Add {R}.

Legendary Creature β Human Rogue
Exhaust β {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Legendary Creature β Human Rogue
Exhaust β {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Legendary Planeswalker β Sivitri
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. β3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. β7: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.

Legendary Creature β Human

Legendary Creature β Treefolk
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Sorcery
Sizzle deals 3 damage to each opponent.

Creature β Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.

Creature β Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.

Creature β Beast
Trample Bloodrush β {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.

Land
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

Creature β Human Shaman
{G}: Choose one. Activate only once each turn. β’ Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. β’ Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. β’ Until end of turn, this creature becomes a Plant with base power and toughness 0/8.

Creature β Goblin
Whenever this creature or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

Creature β Goblin
Protection from red Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.

Creature β Goblin
Sacrifice a Goblin: Add {R}.

Creature β Zombie Spellshaper
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."

Creature β Human Cleric
Morbid β {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Instant
Skred deals damage to target creature equal to the number of snow permanents you control.

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted β As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.

Artifact β Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Artifact β Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.