2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8543
In Stock
8536
Rating
β
Inventory synced 5 days ago

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.

Creature β Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.

Creature β Elemental Cat
Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.

Creature β Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Artifact
Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.

Creature β Shade
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall β Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature β Shade
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall β Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature β Squid
Defender Landfall β Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.


Creature β Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Creature β Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.

Artifact β Vehicle
Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2
Artifact β Vehicle
Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Creature β Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) This creature enters tapped.

Creature β Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Creature β Human Soldier
Flying Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

Creature β Leviathan
Flying When this creature enters, target opponent gains control of all other permanents you control.

Creature β Bird Rogue
Flying Escapeβ{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
Creature β Bird Rogue
Flying Escapeβ{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."

Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Artifact β Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}

Land
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Artifact β Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.

Creature β Bird Wizard
Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Legendary Creature β Fungus Goblin
Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token. {1}{B}{R}{G}, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Creature β Human Druid
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

Creature β Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legendary Creature β Sliver Eldrazi
Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Legendary Creature β Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Legendary Creature β Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)

Legendary Creature β Sliver
{2}: Create a 1/1 colorless Sliver creature token.

Legendary Creature β Goblin Artificer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.

Legendary Creature β Phyrexian Goblin Artificer
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Creature β Demon
Jolly Gutpipes β {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature β Dragon
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.

Creature β Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Giant Warrior
This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Creature β Giant Warrior
This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

Creature β Horror
When this creature enters, each player sacrifices a creature of their choice.
Creature β Human Wizard
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Legendary Creature β Dragon
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.
Legendary Creature β Dragon
Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

Legendary Creature β Human Rebel Ally
First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

Creature β Djinn Wizard Rogue
Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Wizard
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Players can't untap more than one creature during their untap steps.