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Legendary Enchantment β Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card.

Legendary Creature β Human Scientist Villain
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Legendary Creature β Human Scientist Villain
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Legendary Artifact
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II β Creatures you control get +1/+1 and gain vigilance until end of turn. III β Target creature you control fights up to one other target creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II β Creatures you control get +1/+1 and gain vigilance until end of turn. III β Target creature you control fights up to one other target creature.

Legendary Creature β Tyranid
Rapid Regeneration β The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning β Whenever a creature you control with a counter on it dies, draw a card.

Legendary Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV β Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Artifact
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

Legendary Creature β Time Lord Doctor
Allons-y! β Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey β {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Legendary Creature β Squirrel Human Hero
Do You Like Squirrels? β Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! β {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature β Squirrel Human Hero
Do You Like Squirrels? β Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! β {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.

Artifact β Book
{T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {4}, {T}, Sacrifice this artifact: Return target creature card from your graveyard to your hand.

Legendary Creature β Spirit
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Legendary Creature β Dragon Avatar
Eminence β As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Legendary Artifact Creature β Wall
Defender Other permanents you control have indestructible.

Legendary Creature β Human Samurai Noble
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
Legendary Artifact
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.

Legendary Artifact
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.

Legendary Creature β Human Hero
Flash Flying Wasp's Sting β When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Put up to two non-Saga permanent cards from your hand onto the battlefield.

Land
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Creature β Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Creature β Specter
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature β Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.

Creature β Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2
Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature β Dwarf Warrior
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. {10}: Creatures you control gain double strike until end of turn.
Legendary Creature β Dwarf Noble
Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Instant
Choose one β β’ Creatures you control get +2/+1 until end of turn. β’ Destroy target artifact or enchantment. You gain 2 life.

Kindred Artifact β Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Creature β Elemental
You may have this creature assign its combat damage as though it weren't blocked.

Creature β Elf Warrior
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: This creature gets +4/+4 until end of turn.

Creature β Elephant
Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.

Artifact
Noncreature spells cost {1} more to cast.
Land
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Creature β Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Creature β Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

Creature β Horror
Trample When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Creature β Eldrazi
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.
Creature β Eldrazi
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.

Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Artifact
Imprint β When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Creature β Sponge
Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.

Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.