2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8543
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8536
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β
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Creature β Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender When this creature enters, draw a card.

Snow Creature β Wall
Defender, flying Cumulative upkeepβAn opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature β Wall
Defender (This creature can't attack.)

Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.

Sorcery
Destroy target blue or black creature with flying.

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Enchantment
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.

Legendary Artifact β Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}

Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. {T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Legendary Creature β Bird Spirit
Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

Creature β Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.

Creature β Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
Creature β Hydra
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.

Creature β Elemental
When this creature enters, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.

Creature β Elephant
Trample

Creature β Dragon
Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.

Artifact β Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III β Creatures you control gain double strike until end of turn. The Ring tempts you.

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant // Sorcery

Creature β Goblin Berserker
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Creature β Zombie Goblin Wizard
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.

Creature β Goblin Shaman
Whenever this creature or another creature you control dies, scry 1.

Creature β Human Rebel Ally
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.

Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.

Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Instant
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.

Land
{T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest.

Artifact Creature β Dog
This creature blocks each combat if able. As long as this creature is untapped, all creatures attacking you get -1/-0.


Instant β Lesson
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Land
{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
{T}: Add {C}. {T}: Add {U} or {B}. This land doesn't untap during your next untap step.

Sorcery β Lesson
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards.

Creature β Wurm
This creature gets +0/+1 as long as an opponent controls an Island.

Land β Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land β Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land β Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Enchantment Creature β Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Enchantment Creature β Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature β Rat
Trample When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Creature β Beast
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Creature β Beast
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

Creature β Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.