2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8543
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Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Creature β Merfolk Cleric
Other tapped creatures you control have indestructible.

Legendary Creature β Human Pirate
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature β Human Pirate
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Legendary Creature β Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature β Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Legendary Creature β Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

Instant
Create a 5/5 green Wurm creature token with trample.

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature β Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Legendary Creature β Human Cleric
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature β Human Cleric
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature β Human Cleric Druid
Lifelink Raise β At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

Legendary Creature β Serpent
You may play an additional land on each of your turns. Landfall β Whenever a land you control enters, you may draw a card.

Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.

Instant
Return all attacking creatures to their owner's hand.

Creature β Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Enchantment
Revolt β As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, this enchantment deals that much damage to any target.

Sorcery
Remove all counters from all permanents and exile all tokens.

Artifact
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Creature β Leviathan
Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Creature β Whale
Flying When this creature enters, you get six {E} (energy counters). Pay {E}{E}{E}{E}: Return this creature to its owner's hand.

Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Legendary Artifact β Equipment
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}
Legendary Artifact β Equipment
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}

Legendary Creature β Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Legendary Creature β Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.

Enchantment
This enchantment enters with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature. When this enchantment has no +1/+1 counters on it, sacrifice it.
Creature β Goblin Artificer
Exhaust β {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.

Creature β Elf Detective
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature β Lizard Rogue
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature β Lizard Rogue
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.

Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

Creature β Elemental
Whenever you gain life, put that many +1/+1 counters on this creature.

Legendary Creature β Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legendary Creature β Human Spy Hero
Vigilance {T}: Put a +1/+1 counter on each other Hero you control.

Artifact β Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. {2}, Sacrifice this artifact: Draw a card.

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Creature β Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Land
This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

Legendary Creature β Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Legendary Creature β Human Soldier
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Enchantment
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Legendary Planeswalker β Ajani
+1: Put a +1/+1 counter on up to one target creature. β3: Target creature gains flying and double strike until end of turn. β8: Create X 2/2 white Cat creature tokens, where X is your life total.

Legendary Planeswalker β Ajani
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. β3: Exile target creature. Its controller gains 2 life. β10: Creatures you control gain flying and double strike until end of turn.