2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8330
In Stock
8319
Rating
—
Inventory last scanned: 6/20/2026, 6:05:46 PM
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
Enchantment
Dragon creatures you control get +3/+3.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Artifact
You may play lands from your graveyard.
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Creature — Horror
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Artifact — Vehicle
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
Artifact
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
Creature — Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Creature — Worm Beast
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
Artifact Creature — Construct
Protector — Other artifact creatures you control have hexproof.
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact Creature — Construct
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Land
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Elf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature — Giant
If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.
Creature — Human Wizard
At the beginning of your upkeep, each player discards a card.
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Creature — Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature — Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature — Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Artifact
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Creature — Merfolk Wizard
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.