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Creature β Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.
Creature β Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.

Creature β Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature β Elf Archer
First strike

Creature β Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

Creature β Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature β Elf Druid
{T}: Add {G}.
Creature β Elf Druid
{T}: Add {G}.

Kindred Sorcery β Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.

Creature β Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature β Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature β Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Legendary Artifact β Equipment
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Creature β Human Knight
During your turn, this creature has flying. Whenever this creature attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

Creature β Hellion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Creature β Elemental
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.

Creature β Insect
Flying {G}{G}: This creature gains first strike until end of turn.
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Land
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.

Legendary Creature β Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Creature β Human Scout
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B}
Creature β Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.

Artifact β Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip {2}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.

Legendary Creature β Eldrazi
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Legendary Creature β Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

Legendary Creature β Eldrazi
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. MadnessβPay six {C}.

Legendary Creature β Merfolk Wizard
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Enchantment
All permanents are enchantments in addition to their other types.

Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Enchantment
Whenever you cast an enchantment spell, draw a card.

Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Sorcery
Destroy all creatures and all permanents attached to creatures.

Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Creature β Insect
When this creature dies, return it to its owner's hand.

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Sorcery
Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Creature β Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.

Creature β Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.