2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
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Inventory last scanned: 6/21/2026, 6:05:48 PM
Legendary Creature — Human Artificer
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
Creature — Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.
Legendary Creature — Frog Wizard Noble
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
{T}: Look at target player's hand.
Artifact
Multicolored creatures you control get +1/+1.
Creature — Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Land — Locus
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land. {T}: Add one mana of any color.
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Creature — Nephilim
Whenever this creature deals combat damage to a player, draw that many cards. {1}, Discard a card: This creature gets +1/+1 until end of turn.
Creature — Human Rogue
Menace Whenever this creature enters or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
Legendary Creature — Elf Warrior
First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Creature — Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Enchantment
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Land
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
Creature — Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Enchantment
Creatures you control get +1/+1.
Creature — Angel Cleric
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
Creature — Incarnation
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Creature — Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature — Spider
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
Creature — Dragon
When you cast this spell, each player sacrifices X creatures. This creature enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
Creature — Troll
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
Token Creature — Zombie Sphinx
Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Creature — Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legendary Creature — Chimera
{T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro deals X damage to target creature. • You gain X life.
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
Creature — Goblin Warrior
{R}: This creature gains flying until end of turn.
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Creature — Goblin Warrior
First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Creature — Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.