2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8543
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8536
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β
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Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Creature β Giant Warrior
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.

Creature β Human Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
Creature β Human Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature enters with two +1/+1 counters on it for each other nontoken Human you control.

Legendary Artifact β Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Legendary Enchantment Artifact
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

Legendary Artifact β Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. EquipβPay 1 life for each card in your hand. Equip {2}
Legendary Artifact β Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. EquipβPay 1 life for each card in your hand. Equip {2}

Creature β Spirit
Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.

Artifact β Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Legendary Creature β Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Legendary Creature β Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

Legendary Creature β Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.

Enchantment
When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Enchantment
When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Creature β Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.

Creature β Dragon
Flying {2}{R}: This creature deals 1 damage to each creature without flying. {2}{G}: This creature deals 1 damage to each other creature with flying.

Creature β Merfolk Wizard
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Legendary Creature β Human Soldier
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Legendary Creature β Human Soldier
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

Creature β Human Rogue
This creature gets +1/+1 as long as you control an Island. {1}{U}: This creature can't be blocked this turn.

Creature β Bird Cleric
Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment β Aura
Enchant artifact you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted permanent has ward {1}.

Creature β Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

Sorcery
Target opponent gains control of target permanent you control.

Creature β Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature β Archon
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
Creature β Archon
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
Sorcery
Draw three cards.
Sorcery
Draw three cards.

Sorcery
Strive β This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature β Tyranid
Rapacious Hunger β Whenever another creature dies, put a +1/+1 counter on this creature. Devouring Monster β {T}, Remove X +1/+1 counters from this creature: Add X mana of any one color.

Creature β Spirit
Menace When this creature enters, other creatures get -2/-2 until end of turn. {1}{B}, Discard this card: Target creature gets -2/-2 until end of turn.

Creature β Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.

Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.

Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
Creature β Djinn
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.

Creature β Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.

Creature β Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Legendary Creature β Human Archer Hero
Reach, first strike Trick Arrows β Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many β β’ Net β Target creature can't block this turn. β’ Explosive β Hawkeye deals 2 damage to target player. β’ Boomerang β Discard a card, then draw a card.

Legendary Creature β Human Knight
Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Creature β Zombie Knight
Creature β Wolf
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.