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Creature β Lizard Warlock
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Legendary Artifact β Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 2+ | {1}, {T}, Sacrifice a land: Draw two cards. You may play an additional land this turn. 8+ | Flying, vigilance, haste Whenever you sacrifice a land, each opponent loses 2 life.

Creature β Spirit
{X}, Sacrifice this creature: Destroy target artifact with mana value X.

Creature β Elemental
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.

Legendary Artifact β Vehicle
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

Creature β Manticore
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

Artifact
If a source an opponent controls would deal damage to you, prevent 1 of that damage. {2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.

Creature β Sliver
All Sliver creatures have haste.

Creature β Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.

Creature β Angel
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.

Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
Creature β Crab
Landfall β Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature β Goblin Artificer
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Artifact β Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip {4}

Creature β Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Legendary Creature β Frog Druid
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Instant
Choose one β β’ Destroy X target artifacts and/or enchantments. β’ Target player gains twice X life.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Creature β Demon
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Creature β Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature β Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.

Creature β Dragon
Flying, trample, haste {R}: This creature gets +1/+0 until end of turn. {B}{G}: Regenerate this creature.

Artifact
Spells cost {1} less to cast.

Enchantment β Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Cat
When this creature enters, draw a card.

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Legendary Creature β Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.

Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature β Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.

Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.

Creature β Angel
Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Creature β Demon
Locus of Slaanesh β Demon spells you cast cost {2} less to cast. Other Demons you control have haste.

Creature β Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.

Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Enchantment
{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.

Creature β Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.

Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.