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Creature β Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.

Legendary Artifact β Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
Legendary Artifact β Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}

Creature β Giant Soldier
Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.

Legendary Creature β Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Legendary Creature β Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Legendary Creature β Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. β’ Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Legendary Creature β Human Advisor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

Legendary Creature β Vampire Rogue
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature β Spirit
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.

Legendary Creature β Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Legendary Creature β Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

Legendary Creature β Beholder
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.
Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.

Legendary Creature β Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Legendary Creature β Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.

Creature β Angel Spirit
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Creature β Angel Spirit
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Legendary Artifact Creature β Golem
Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legendary Planeswalker β Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. β1: Put a card you own with a silver counter on it from exile into your hand. β2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Legendary Planeswalker β Karn
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. β2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker β Karn
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. β2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker β Karn
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. β2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.

Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Legendary Creature β Dragon
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.

Legendary Creature β Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

Legendary Creature β Angel Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.

Legendary Planeswalker β Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. β2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

Legendary Creature β Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

Legendary Creature β Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Instant
Counter up to four target spells and/or abilities. Untap up to four target artifacts and/or creatures.

Legendary Creature β Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Legendary Creature β Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.

Legendary Creature β Human Warrior Ally
Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
Legendary Creature β Human Warrior Ally
Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.

Legendary Creature β Human Warrior Ally
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Legendary Creature β Human
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Human Warlock
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Legendary Creature β Human Warlock
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Legendary Creature β Moonfolk Artificer
Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature β Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.

Artifact Creature β Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.

Legendary Planeswalker β Kaya
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. β2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. β6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Legendary Planeswalker β Kaya
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. β3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.

Legendary Planeswalker β Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. β1: Exile target nonland permanent with mana value 1 or less. β5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Legendary Planeswalker β Kaya
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. β2: Exile target creature you control. For each other player, exile up to one target creature that player controls.

Sorcery
Choose two β β’ Create a 2/2 colorless Construct artifact creature token. β’ Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. β’ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. β’ You gain 2 life and scry 2.
Legendary Artifact
{W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.) {T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box.

Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.