2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8300
In Stock
8287
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Inventory last scanned: 6/25/2026, 6:06:42 PM
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
Artifact
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
Creature — Goblin Rogue
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
Land
You have no maximum hand size. {T}: Add {C}.
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Sorcery
Target player shuffles their graveyard into their library.
Legendary Creature — Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Creature — Spirit Cleric
Flying Sacrifice this creature: Exile target player's graveyard.
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
Instant
Counter target creature spell.
Instant — Arcane
Destroy target non-Spirit creature.
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
Creature — Beast Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Legendary Creature — Human Wizard
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Instant
Each player sacrifices a multicolored permanent of their choice.
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Instant
Destroy target creature with power or toughness 4 or greater.
Creature — Human
Protection from red
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Snow Artifact
{T}: Add one mana of any color. At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Instant
Return target spell to its owner's hand. Draw a card.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Creature — Angel
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Creature — Kraken
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
Creature — Angel
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature — Angel
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature — Angel Warrior
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Creature — Angel
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
Sorcery
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Sorcery
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy all creatures that dealt damage to you this turn.
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Creature — Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.