2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8543
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8536
Rating
β
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Creature β Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Artifact β Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.

Artifact
This artifact enters with three wish counters on it. {5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Legendary Creature β Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon β Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.

Sorcery
Choose one β β’ Rip Apart deals 3 damage to target creature or planeswalker. β’ Destroy target artifact or enchantment.
Sorcery
Choose one β β’ Rip Apart deals 3 damage to target creature or planeswalker. β’ Destroy target artifact or enchantment.
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Land
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Artifact
As this artifact enters, choose a color and a creature type. This artifact enters with X charge counters on it. {4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Creature β Elemental
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.

Land
{T}: Add {C}. {1}, {T}: Tap target land.
Land
{T}: Add {C}. {1}, {T}: Tap target land.

Legendary Creature β Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.

Legendary Creature β Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Legendary Creature β Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create two 0/1 black Cleric creature tokens. III β Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

Legendary Creature β Dragon
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

Legendary Creature β Dragon
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Legendary Creature β Dragon
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Sorcery
Destroy all creatures with mana value 3 or less.

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Legendary Creature β Lizard Warlock
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

Creature β Beast
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Land
{T}: Add {U}. If you played a land this turn, add {B} instead.

Sorcery
Choose three. You may choose the same mode more than once. β’ You draw a card and you lose 1 life. β’ Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. β’ You may put a land card from your hand or graveyard onto the battlefield tapped.
Sorcery
Choose three. You may choose the same mode more than once. β’ You draw a card and you lose 1 life. β’ Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. β’ You may put a land card from your hand or graveyard onto the battlefield tapped.

Creature β Human Shaman
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.

Artifact Creature β Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Deathtouch Whenever this creature deals combat damage to a player, create a Mutagen token.

Sorcery
Choose one β β’ Return target permanent card from your graveyard to your hand. β’ Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III β Put a card exiled with this Saga into its owner's hand. IV β Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.

Legendary Creature β Human Mutant
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact Creature β Golem
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Enchantment β Room // Enchantment β Room

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 5/5 green Elephant creature token. III β Double the power and toughness of each creature you control until end of turn.

Creature β Human Mercenary
Vigilance This creature has all activated abilities of all legendary creatures you control.

Artifact β Equipment
Equipped creature gets +0/+3. Astral Projection β {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Artifact β Equipment
Equipped creature gets +0/+3. Astral Projection β {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Artifact β Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1

Artifact β Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2}

Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Legendary Creature β Rhino Mutant
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Creature β Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.

Legendary Creature β Elf Druid
{T}: Add {G} for each Forest you control.