11925 Montgomery Road, Cincinnati, OH, 45249
Cards Tracked
2921
In Stock
2921
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Inventory last scanned: 6/28/2026, 6:07:41 PM
Legendary Creature — Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature — Elder Dragon
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature — Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Legendary Creature — Dragon
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Instant
Untap all nonland permanents you control.
Creature — Zombie Wizard
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Creature — Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Creature — Nightmare Sphinx
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Creature — Beast
When this creature enters, sacrifice it unless you discard a noncreature card.
Legendary Creature — Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ({B/P} can be paid with either {B} or 2 life.)
Creature — Spirit Knight
Flying Whenever another Spirit you control enters, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
Creature — Spirit
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
Land Creature — Forest Dryad
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Enchantment Creature — Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Creature — Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Legendary Enchantment — Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Creature — Spirit
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery // Sorcery
Creature — Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Land
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.
Creature — Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
Legendary Creature — Human Wizard
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Creature — Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
Enchantment — Aura
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Land
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {B}{B}.
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)