11925 Montgomery Road, Cincinnati, OH, 45249
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2784
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Creature β Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.

Creature β Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.

Creature β Djinn
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Enchantment
{B}: Put target creature card from your graveyard on top of your library.
Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.

Creature β Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Creature β Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Artifact Creature β Insect
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

Creature β Frog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, prevent all combat damage that other creatures would deal this turn.

Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Creature β Zombie
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

Creature β Sliver
All Sliver creatures have haste.

Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

Instant // Sorcery

Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Instant
Choose one β β’ Destroy X target artifacts and/or enchantments. β’ Target player gains twice X life.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature β Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature β Avatar
Flying Cumulative upkeepβGain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.

Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature β Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.

Creature β Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature β Human Knight Ally
Rally β Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

Instant
Destroy target creature or planeswalker.

Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.

Enchantment
Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Creature β Lizard Mercenary
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.

Land
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.

Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Creature β Dragon
Convoke Flying When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
Land
{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Creature β Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Sliver
Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Legendary Enchantment β Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Creature β Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.

Enchantment
White creatures you control get +1/+1.

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Instant
Return target artifact, enchantment, or land to its owner's hand.

Legendary Creature β Human Wizard
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.