Inventory last scanned: 5/14/2026, 6:17:35 PM
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Artifact
Whenever a player plays a land, that player draws a card.
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
Artifact
{T}: Add {W}. Put a time counter on this artifact. {T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Instant — Lesson
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Sorcery
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Artifact Creature — Robot Assassin
Deathtouch
Enchantment
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Creature — Faerie
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
Creature — Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature — Hydra Dog
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Creature — Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Creature — Specter
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
Legendary Creature — Goblin Advisor
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
{1}, {T}: Tap target artifact, creature, or land.
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Creature — Shapeshifter
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Creature — Lizard Bird Pirate
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Creature — Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Jellyfish Warrior
Flash Flying {2}, Sacrifice this creature: Draw a card.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Legendary Creature — Human Soldier
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn.
Creature — Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.