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2784
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2784
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Legendary Creature β Human Assassin
Deathtouch Throw β Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

Legendary Artifact β Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.

Legendary Creature β Angel
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.

Legendary Creature β Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.

Enchantment β Aura
Enchant creature When this Aura enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Artifact Creature β Shapeshifter
As this creature enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Instant
Destroy target artifact.

Creature β Giant Warrior
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

Sorcery
Destroy all artifacts. They can't be regenerated.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Legendary Creature β Phyrexian Praetor
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature β Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.

Artifact Creature β Wall
Defender Whenever this creature blocks, put a -0/-1 counter on it.

Creature β Dinosaur
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Enchantment
As this enchantment enters, choose a color. All nonland permanents are the chosen color.

Creature β Sliver
Slivers can't be blocked except by Slivers.

Legendary Enchantment Creature β Snake Druid
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel β {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Artifact Creature β Myr
Flash You may cast artifact spells as though they had flash.

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Legendary Land
{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.

Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Instant
Shock deals 2 damage to any target.

Legendary Artifact β Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Creature β Elemental
This creature enters with four -1/-1 counters on it. {U/R}: Target creature can't block this creature this turn. Whenever you cast a blue spell, remove a -1/-1 counter from this creature. Whenever you cast a red spell, remove a -1/-1 counter from this creature.

Creature β Goblin
Haste When this creature enters, tap all other creatures.

Creature β Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature β Treefolk
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Creature β Treefolk
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.

Instant
Choose one β β’ Until end of turn, whenever a creature is dealt damage, destroy it. β’ Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)

Legendary Creature β Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

Creature β Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature β Goblin
Lieutenant β At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.

Legendary Creature β Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Sorcery
Target player draws two cards and loses 2 life.

Enchantment Creature β Horror
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen β β’ Put two +1/+1 counters on this creature. β’ Draw a card. β’ This creature becomes a copy of another target creature you control.

Creature β Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.

Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.

Legendary Creature β Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Creature β Ape Shaman
Whenever you cast a creature spell, choose one β β’ Destroy target artifact or enchantment. β’ Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. β’ You gain 4 life.

Creature β Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Artifact Creature β Myr
{T}: Add {U}.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Creature β Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Artifact
{1}, {T}: Add {G}{U}.

Sorcery
Each player sacrifices an enchantment of their choice.

Creature β Human Cleric
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.