11925 Montgomery Road, Cincinnati, OH, 45249
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2784
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2784
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Creature β Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Land
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.

Creature β Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
Legendary Creature β Human Mercenary
First strike As Squall enters, choose a number. Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.

Legendary Creature β Human Knight Mercenary
Rough Divide β Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Legendary Creature β Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.

Legendary Creature β Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.

Legendary Creature β Goblin
You may cast this card from your graveyard or from exile.

Sorcery
Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Creature β Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.

Enchantment β Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Legendary Creature β Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Artifact
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.

Creature β Human Warrior
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature β Human Cleric
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Legendary Creature β Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)

Creature β Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 β Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.

Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

Enchantment β Aura
Enchant artifact You control enchanted artifact.

Enchantment β Aura
Enchant enchantment You control enchanted enchantment.

Land β Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Artifact Creature β Dragon
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Artifact Creature β Construct
{T}: Put a +1/+1 counter on each artifact creature you control.

Artifact Creature β Angel
Prototype {1}{W}{W} β 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Land
{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.

Creature β Elemental Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

Enchantment
{G}{G}: This enchantment becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Legendary Creature β Moogle
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

Land
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Artifact β Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Creature β Zombie
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Land β Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Artifact Creature β Snake
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.

Sorcery
Destroy target land.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +0/+10.

Creature β Elf Mutant
{7}{G}: This creature gets +5/+5 until end of turn.

Enchantment
Activated abilities of artifacts can't be activated.

Creature β Dragon
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Creature β Human Knight
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature β Siren Pirate
Flying Parley β Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature β Dwarf Shaman
This creature gets +1/+0 for each artifact you control. Magecraft β Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Bird
Flying White spells and black spells you cast cost {1} less to cast.

Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

Enchantment
As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 β Do nothing. 2 β Destroy all artifacts. 3 β Destroy all lands. 4 β Strategy, Schmategy deals 3 damage to each creature and each player. 5 β Each player discards their hand and draws seven cards. 6 β Repeat this process two more times.

Creature β Djinn Monk
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) CyclingβPay 2 life. (Pay 2 life, Discard this card: Draw a card.)