11925 Montgomery Road, Cincinnati, OH, 45249
Cards Tracked
2784
In Stock
2784
Rating
β
Inventory synced 15 days ago Β· may be out of date

Creature β Zombie Knight
Protection from white {B}: This creature gains flying until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.

Creature β Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Creature β Vampire Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature β Vampire Horror
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant // Sorcery

Creature β Shapeshifter
Flash You may have this creature enter as a copy of any creature on the battlefield.

Land
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.

Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Choose one β β’ Destroy target monocolored creature. β’ Destroy target artifact or enchantment. β’ Draw two cards, then discard a card.

Instant
Exile all other spells and counter all abilities.

Enchantment Creature β Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β Destroy up to one target nonland permanent. III β Draw two cards. IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
Artifact β Equipment
You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2}
Enchantment Creature β Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Lightning β This creature deals 3 damage to each of up to two target creatures. II β Ice β Up to three target creatures can't block this turn. III β Fire β Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
Enchantment Creature β Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III β Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
Enchantment Creature β Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III β Choose one at random β β’ Combine Powers! β Put three +1/+1 counters on target creature. β’ Defense! β Put a shield counter on target creature. You gain 3 life. β’ Fight! β This creature fights up to one target creature an opponent controls. Haste
Enchantment Creature β Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls. II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Enchantment Creature β Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Sonic Wings β Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV β Tap up to one target creature and put a stun counter on it. Flying
Enchantment Creature β Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Exile target artifact, enchantment, or tapped creature an opponent controls. II, III β Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature β Angel
Flying When this creature enters, destroy all tapped creatures.

Artifact β Equipment
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}

Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Creature β Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature β Dragon
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

Creature β Wall
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.

Sorcery
This spell can't be countered. Destroy all creatures.
Instant
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

Creature β Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)

Creature β Rat
Swarm of Rats's power is equal to the number of Rats you control.

Land
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Artifact β Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}
Artifact β Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Legendary Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Exile target creature. Its controller gains life equal to its power.

Creature β Plant
Defender, hexproof {T}: Add one mana of any color.