11925 Montgomery Road, Cincinnati, OH, 45249
Cards Tracked
2784
In Stock
2784
Rating
β
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Instant
Target player mills two cards. Draw a card.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Sorcery
Each player sacrifices a land of their choice for each card in your hand.

Creature β Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour β As long as you have 5 or less life, other creatures you control get +2/+2.

Creature β Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

Creature β Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.

Legendary Creature β Zombie Assassin
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Create a 1/1 white Mouse creature token. II, III β Create a token that's a copy of target token you control. IV β Creatures you control get +1/+1 and gain vigilance until end of turn.
Creature β Rat Ninja
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.

Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.

Sorcery
Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.

Creature β Elemental Shaman
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Legendary Planeswalker β Tibalt
Your opponents can't gain life. β2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

Legendary Planeswalker β Tibalt
+1: Draw a card, then discard a card at random. β4: Tibalt deals damage equal to the number of cards in target player's hand to that player. β6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.

Creature β Dragon
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

Legendary Artifact
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.

Enchantment β Aura
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Creature β Elf Scout
Landfall β Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Human Scout
Landfall β Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Legendary Creature β Elemental
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.

Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Creature β Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Instant
Discard all the cards in your hand, then draw that many cards.

Legendary Creature β Elf Warrior
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.

Legendary Creature β Human Rogue
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature β God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

Creature β Demon
Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Legendary Creature β Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature β Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.

Creature β Human Warrior
This creature enters tapped. Heroic β Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.

Artifact
{T}, Sacrifice this artifact: Exile target player's graveyard.

Legendary Creature β Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.

Legendary Creature β Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.

Land
{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
Land
{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.

Creature β Snake
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Enchantment β Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Instant
Target creature gets -1/-1 until end of turn. Morbid β That creature gets -13/-13 until end of turn instead if a creature died this turn.

Artifact β Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Sorcery
Destroy all enchantments.

Artifact
{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Instant
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.

Sorcery
Target player mills half their library, rounded down.

Enchantment β Aura
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Legendary Artifact Creature β Dragon Construct
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.