11925 Montgomery Road, Cincinnati, OH, 45249
Cards Tracked
2784
In Stock
2784
Rating
β
Inventory synced 14 days ago Β· may be out of date

Creature β Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Instant
Destroy target attacking creature. You gain life equal to its power.

Creature β Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Enchantment
Red spells cost {2} more to cast.
Land
This land enters tapped unless you control a legendary creature. {T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it. {2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Creature β Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Enchantment
Islands don't untap during their controllers' untap steps.

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Creature β Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Legendary Creature β Human Warrior Pilot
Equipment and Vehicle spells you cast cost {1} less to cast. Jump β During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.

Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Creature β Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.

Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Land β Gate
This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Creature β Human Druid
Creatures you control have "{T}: Add {G}."

Land
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.

Creature β Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature β Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Sorcery
Choose one or more β β’ Target creature you control fights target creature an opponent controls. β’ Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) β’ Put a lore counter on target Saga you control.

Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.

Legendary Creature β Frog Druid
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Land β Gate
This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Artifact Creature β Hydra
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.
Artifact Creature β Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Legendary Creature β Human Soldier Mercenary
Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

Artifact
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Legendary Creature β Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature β Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.

Land β Locus
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Creature β Elemental
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature β Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

Enchantment β Aura
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Legendary Artifact Creature β Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.

Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Target player discards all the cards in their hand, then draws that many cards. β’ Collective Defiance deals 4 damage to target creature. β’ Collective Defiance deals 3 damage to target opponent or planeswalker.

Sorcery
EscalateβTap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Destroy target creature with power 4 or greater. β’ Destroy target enchantment. β’ Put a +1/+1 counter on each creature target player controls.

Sorcery
Join forces β Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Creature β Ouphe
Activated abilities of artifacts can't be activated.

Creature β Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Instant
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Artifact Creature β Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.