131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8181
In Stock
8181
Rating
β
Inventory last scanned: 7/29/2026, 6:14:06 PM
Creature β Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Legendary Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Creature β Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature β Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one β β’ Destroy target artifact. β’ Target creature gets +3/+2 and gains trample until end of turn.
Creature β Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature β Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Creature β Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Legendary Creature β Human Warrior Rogue
Menace When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.
Sorcery
Draw three cards, then discard a card.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Artifact β Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature β Scarecrow
Vigilance {2}: Add one mana of any color.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Creature β Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature β Dragon Druid
Conjure Elemental β {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Creature β Ape Shaman
Trample When this creature dies, draw a card.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Artifact Creature β Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Sorcery
Put a +1/+1 counter on each creature you control. Adamant β If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Creature β Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature β Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature β Human Knight
First strike, protection from red
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one β β’ Put two +1/+1 counters on target creature. β’ Exile target creature with power 2 or less. β’ Each opponent loses 3 life and you gain 3 life.
Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Legendary Creature β Human Mercenary Hero
When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land β Gate
This land enters tapped. {T}: Add {G} or {U}.
Artifact
{1}, {T}: Add {G}{U}.
Creature β Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted β {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
Creature β Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. {T}, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Creature β Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}
Legendary Creature β Human Rogue
Exhaust β {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Legendary Creature β Snake Cleric Warlock
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
Instant
Choose target creature. Roll a six-sided die. 1 β It has base toughness 1 until end of turn. 2 β Put two -1/-1 counters on it. 3 β Six-Sided Die deals 3 damage to it and you gain 3 life. 4 β It gets -4/-4 until end of turn. 5 β Destroy it. 6 β Exile it.
Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature β Human Citizen
Alliance β Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Creature β Zombie Horror
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
Legendary Creature β Dragon Ranger
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
Creature β Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.