131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8155
In Stock
8155
Rating
β
Inventory last scanned: 7/30/2026, 6:14:29 PM
Creature β Human Soldier Ally
Vigilance Other Allies you control get +1/+1.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Hero
Power-up β {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature β Human Hero Villain
When White Widow enters, choose one β β’ Put a +1/+1 counter on each of up to two target creatures. β’ Return target artifact or enchantment card from your graveyard to your hand.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Legendary Creature β Mutant Warlock Hero
Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature β Mutant Warlock Hero
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Creature β Human Noble
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Creature β Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature β Treefolk Shaman
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
Artifact Creature β Scarecrow
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
Artifact Creature β Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
Creature β Rat Warlock
When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
Legendary Creature β Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Instant
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target creature gains deathtouch until end of turn. β’ Target creature gets -2/-2 until end of turn.
Creature β Elf Archer
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
Creature β Satyr
When this creature enters, you may destroy target artifact.
Artifact Creature β Scarecrow
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Creature β Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Creature β Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Mercenary
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Legendary Creature β Elemental Wolf
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Instant
As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.
Creature β Giant Berserker
Vivid β This spell costs {1} less to cast for each color among permanents you control. Reach, trample
Creature β Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature β Elf Warrior
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
Legendary Creature β Human Soldier
Look to the Stars β At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elemental
Flying When this creature enters, scry 2.
Legendary Creature β Bear Warrior
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
Instant
This spell costs {2} less to cast if one or more cards left your graveyard this turn. Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Creature β Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature β Bird Wizard
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Enchantment
As this enchantment enters, choose Mardu or Jeskai. β’ Mardu β If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. β’ Jeskai β At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Creature β Human Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Land β Town
This land enters tapped. {T}: Add {G} or {W}.
Creature β Human Monk
Flying Flurry β Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature β Human Soldier
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature β Snake
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sorcery
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.