131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8625
In Stock
8625
Rating
β
Inventory last scanned: 7/24/2026, 6:16:00 PM
Creature β Human Scientist Villain
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Artifact Creature β Robot Villain
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Creature β Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature β Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant β Lesson
Choose one β β’ Destroy target attacking creature. β’ Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Instant β Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.
Creature β Elemental
Flying Whirlwind β When this creature enters, return up to one other target creature to its owner's hand.
Creature β Human Cleric
Flying When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature β Human Soldier
{3}: Target Soldier gains flying until end of turn.
Enchantment
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1.
Creature β Human Monk
Flying At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
Artifact β Vehicle
Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}, Sacrifice this land: Draw a card.
Enchantment β Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile target creature an opponent controls with power 3 or greater. II β Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III β Target creature you control gains double strike until end of turn.
Creature β Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Token Creature β Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Creature β Cat Mount
Vigilance Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Otter Wizard
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Legendary Creature β Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Creature β Human Artificer Warrior
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Creature β Monkey
Lifelink Renew β {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Artifact
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
Instant
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Human Warrior
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature β Human Monk
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
Enchantment
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchantment
Flurry β Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature β Vampire Rogue
This creature enters tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Creature β Aetherborn Rogue
Menace
Creature β Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Instant
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.