131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8581
In Stock
8581
Rating
β
Inventory last scanned: 7/26/2026, 6:14:59 PM
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Artifact β Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2
Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen β β’ This enchantment deals 4 damage to any target and you gain 4 life. β’ Target opponent discards two cards. β’ Draw two cards. β’ You lose the game.
Artifact β Equipment
Equipped creature gets +4/+2. EquipβSacrifice a creature.
Instant
Scry 2, then draw two cards. You lose 2 life.
Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Creature β Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Instant
Counter target creature spell. Draw a card, then discard a card.
Creature β Spirit Pirate
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
Artifact β Vehicle
Flying {T}: Add one mana of any color. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant // Instant
Instant
This spell costs {2} less to cast if it targets an attacking creature. Target creature gets -4/-0 until end of turn. Draw a card.
Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
Creature β Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. β’ Return target creature to its owner's hand. β’ Target player draws two cards, then discards a card.
Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
Creature β Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Creature β Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Enchantment β Room // Enchantment β Room
Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Creature β Demon
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
Land β Desert
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Creature β Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Sorcery β Lesson
As an additional cost to cast this spell, sacrifice a creature. Choose one or both β β’ Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. β’ Destroy target creature.
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Instant
Choose one β β’ Destroy target creature with toughness 4 or greater. β’ Destroy target enchantment.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
Artifact β Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment β Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
Creature β Devil Warrior
Trample, haste Alliance β Whenever another creature you control enters, double this creature's power until end of turn.
Legendary Creature β Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Creature β Goblin Monk
Haste Flurry β Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
Creature β Insect
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.