131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8581
In Stock
8581
Rating
β
Inventory last scanned: 7/26/2026, 6:14:59 PM
Creature β Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
Legendary Creature β Human Villain
Whenever you draw your second card each turn, choose one β β’ Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) β’ Tap target creature.
Instant
Exile target creature or Spacecraft.
Creature β Human Scout
Flying When this creature dies, create a tapped 2/2 colorless Robot artifact creature token.
Creature β Merfolk Rogue
This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature β Zombie Performer
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Creature β Goblin Artificer
Exhaust β {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Creature β Treefolk Druid
{T}: Add one mana of any color.
Artifact β Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Ranger
{G}: Target creature gains trample until end of turn. Exhaust β {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature β Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Creature β Dragon
Flying Poison Breath β When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Legendary Creature β Goblin Human Villain
Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Creature β Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Legendary Creature β Symbiote Dragon Villain
Flying (This creature can't be blocked except by creatures with flying or reach.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature β Human Warrior
When Greta enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
Creature β Elf Pilot
Flash When this creature enters, scry 1.
Creature β Spirit Soldier
Flying, ward {3} When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Creature β Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature β Human Detective
Flying When this creature enters, exile up to two target cards from a single graveyard.
Land
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Artifact
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. {2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Warrior
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium β This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature β Human Warrior
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature β Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Legendary Creature β Human Villain
Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature β Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature β Horror
This creature gets -1/-1 for each card in your hand.
Sorcery // Sorcery
Creature β Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature β Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
Creature β Zombie Bear
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Legendary Creature β Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Creature β Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Sorcery
Create a 2/2 red and white Spirit creature token. FlashbackβTap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.