131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
8426
In Stock
8426
Rating
β
Inventory last scanned: 7/28/2026, 6:13:42 PM
Instant
Destroy target creature with flying.
Creature β Orc Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Tap up to one target creature. Scry 1, then draw a card.
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Creature β Human Monk
Flurry β Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Orc Warlock
Infusion β When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Sorcery
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Enchantment β Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Instant
Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.
Artifact
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Creature β Human Citizen
During your turn, this creature has hexproof. This creature can't be blocked by creatures that don't have a name.
Creature β Frog Advisor
When this creature enters, draw a card.
Instant
Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Plant Wall
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Land
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
Creature β Goat
{3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Creature β Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Artifact
{T}: Add one mana of any color. {T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Creature β Human Rogue
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, destroy up to one target artifact.
Artifact
Domain β {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature β Human Villain
{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
Artifact Creature β Assembly-Worker
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Creature β Dwarf Cleric
First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Squirrel
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Artifact Creature β Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature β Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Instant // Sorcery
Legendary Creature β Human Soldier
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
Creature β Human Citizen Ally
When this creature dies, create a 1/1 white Ally creature token.
Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Shapeshifter
Changeling (This card is every creature type.) Lifelink
Creature β Cat
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.
Creature β Zombie Cat Warrior
Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
Creature β Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Creature β Zombie Bird Cleric
Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
Enchantment β Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Sorcery
Choose two β β’ Target player gains 7 life. β’ Put target noncreature permanent on top of its owner's library. β’ Target player shuffles their graveyard into their library. β’ Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Legendary Creature β Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.