2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7954
In Stock
7954
Rating
β
Inventory last scanned: 9/11/2026, 6:14:52 PM
Land
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.
Creature β Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Sorcery
This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature β Human Soldier
When this creature enters, target creature gets +0/+1 until end of turn.
Creature β Human
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature β Human
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature β Human Soldier
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Creature β Human Soldier
Vigilance Whenever this creature attacks, untap another target creature you control.
Creature β Phyrexian Wizard
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
Sorcery β Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
Sorcery
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Instant
Destroy target creature. It can't be regenerated.
Sorcery
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature β Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
Creature β Elemental
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Creature β Beast
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Creature β Cat Dragon
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
Creature β Beast
Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature β Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
Creature β Gremlin
Trample Whenever you get one or more {E} (energy counters), this creature gets +2/+2 until end of turn.
Creature β Elemental
Domain β Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Creature β Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature β Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature β Wolf
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature β Eldrazi
Devoid (This card has no color.) Reach Landfall β Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Artifact Creature β Construct
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Creature β Cat Cleric
Heroic β Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
Creature β Illusion
When this creature enters, put a +1/+1 counter on target creature you control.
Legendary Planeswalker β Teyo
You have hexproof. (You can't be the target of spells or abilities your opponents control.) β2: Create a 0/3 white Wall creature token with defender.
Legendary Creature β Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
Sorcery
Draw three cards. If you control no artifacts, discard a card.
Artifact Creature β Golem
As long as you control a Tezzeret planeswalker, this creature has menace. (It can't be blocked except by two or more creatures.)
Legendary Planeswalker β Tezzeret
+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this token: Add one mana of any color." β2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. β7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
Legendary Creature β Human Soldier
First strike Noncreature spells cost {1} more to cast.
Legendary Creature β Human Soldier
First strike Noncreature spells cost {1} more to cast.
Creature β Human Cleric
Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: This creature gains indestructible until end of turn.
Creature β Fungus
Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature β Fungus
{2}, Sacrifice a creature: Draw a card.
Legendary Creature β Eternal Villain
Lifelink Whenever another creature dies, put a +1/+1 counter on Thanos.
Legendary Creature β Eternal Villain
Deathtouch, lifelink Power-up β {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Instant
Choose one β β’ Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. β’ Counter target spell unless its controller pays twice {X}.
Artifact Creature β Bird
Flying When this creature enters, scry 1.
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Creature β Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Land β Sphere
This land enters tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Draw a card.
Legendary Creature β Ogre Devil Warrior
Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Artifact β Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
Land
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.